

You can also search a three by three grid around you to find traps and hidden doors, and you can use the examine function to see a detailed description of every single tile type, without exception. You have a wait button, which for those of you who don’t play these often, is mainly so you can let enemies approach you, letting you strike first, as every advantage you can possibly get is necessary in these games. You tap on tiles, items and enemies to move and interact. I once ate food in the same room as an alert enemy, and they were able to land multiple strikes on me in a row before I could retaliate. Sometimes multiple phases pass when you don’t realize it. Every movement, every item usage, takes one or more turn phase, and the same goes for enemies. Everything is tile/grid based, and you move in turns. You choose between three classes (Warrior, Mage, and Rogue), later unlocking a fourth (Huntress), and set to find the Amulet of Yendor within the secret, labyrinthine structures under the city, starting with a sewer fighting rats, gnolls, and wraiths, before entering a secret, abandoned prison, an ancient dwarven metropolis, and so on.

Like I said, this game is classic in many ways. Remember that time Brock Lesnar german suplexed John Cena like 16 times in one match, to prove a point? That’s what this game does to you, only you aren’t John Cena, and it’s actually fun in the process. Inspired by old school style roguelike Brogue, Pixel Dungeon adds enough modernity to be approachable, but is still brutal as can be, as it should be. It’s been on Android and other platforms for ages, and we finally have it on iOS. Long story short, Pixel Dungeon ($2.99) is here, fools!Ĭreated by Oleg Dolya, or Watabou, Pixel Dungeon is a super simplistic modern roguelike that had just that right blend of interesting mechanics to catch lightning in a bottle and addict a great many to its pixely goodness. Thus a prophecy was born, that this game would come to iOS, heralding a great new age of…. This game was not to be found in lands of iOS.

The roguelike grew over time, incorporating new mechanics and levels, but still something was amiss. This congregation became a community, discussing the game’s many elements and even creating a wiki, raising the lowly game to great new heights. The game was highly praised, and many flocked to bask in it’s simple but difficult glory. Eons ago, a roguelike was created, and lo, all was good.
